Here is a model I created in Zbrush following a tutorial by Joseph Drust on Pixologic's website. First time hard surface modelling in Zbrush, which can be quite difficult at times. Overall I learned a lot of techniques and its a great tutorial for anyone willing to learn the program.
Here is a turntable of the model out of Zbrush.
The final render out of Maya, with lights and volumetric scattering.
A screen capture of the model within Zbrush.
URL: http://artofmoktar.blogspot.com/2015/02/helmet-design-with-joseph-drust.html
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